Run from 67

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Description

A first-person game of hide-and-seek in a dark school. Find 6 backpacks on each
floor to unlock the seventh door and get out before Sixseven catches you.

He hunts by sound, not by sight. Sprinting carries far, walking half as far,
crouching almost nothing — and if you stand perfectly still, you make no sound
at all. A circle on the minimap shows exactly how far away you can be heard
right now.

Your flashlight both saves and betrays you: you see nothing without it, but
shine it in his face and he charges from across the floor. It runs down fast and
recharges at wall panels. Throw a coin to send the noise somewhere else and slip
past while he investigates.

Seven floors, each with its own light: night blue, emergency green, sodium
orange, ultraviolet, the pool, a fire alarm, and a total blackout.

Instructions

Goal: find 6 backpacks hidden around the floor. Collect them all and the seventh door opens, and that is the exit.

Sixseven hunts by ear. Sprinting is heard from 20 metres, walking from 10, crouching from 4, and standing perfectly still makes no sound at all. The circle on the minimap is how far you can be heard right now. Jumping is quiet; the landing is what gives you away.

The flashlight is a trade. Without it you see nothing, but shine it at Sixseven and he charges from across the floor even if you were silent. The light cone is drawn on the minimap as a second danger zone. The battery lasts about a minute; hold E at a wall panel to refill it.

Coin: press Q to throw one. It clinks where it lands and he goes to investigate. It has its own hearing radius, shown on the map, so you can see exactly where you sent him.

Desktop: WASD to move, mouse to look, Shift to sprint, C to crouch, Space to jump, E to open doors, climb into lockers and hold at charging panels, Q to throw a coin, F for the flashlight, P to pause.

Mobile: left stick to move, pushed fully forward it sprints on its own. Drag on the right side of the screen to look, double tap to jump. The hand button opens doors and lockers, tapping the battery toggles the flashlight, crouch is in the bottom left corner.

Sprinting drains the blue stamina bar, so do not run all the time. A burger permanently raises it, cola gives unlimited sprint for 10 seconds. When he is close, hide in a locker: press E to climb in, Space to get out. Inside he cannot see you even if he walks right past.

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